Players no longer need to select the character with the talent to open containers Added exact armor values to controller mode UI when hovering over enemies Arena lobby settings are now saved while in the same play session Fixed issues with reassigning middle mouse button and right mouse button Lockpicks and trap disarm kits are now shared automatically via Magic Pockets Improved selecting doors when using a controller Added the ability to drop or move items to a specific location in the world when using a controller. They’re in capital letters should should be fairly easy to spot.Īdded a toggle in the options menu to automatically add certain groups of items or skills from the hotbar Lucky Charm is now a party-wide talent. A few points are marked as spoilers because they relate to the story, so beware of those if you don’t want to learn things ahead of time. There should be greater compatibility with modding as well (scripting changes). Plus, lockpicks and trap disarming kits are shared among all party members via Magic Pockets.įurther improvements to the UI and to Game Master Mode are picked out as highlights too. Lucky Charm now applies to every character in the party (not just the one person who has that talent). You can now switch off the automatic addition of skills and items to the Divinity: Original Sin 2 hotbar. ![]() ![]() What of the patch itself? Well, quality of life improvements appear to be high up the list of changes.
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